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NPC Generator

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Advanced [show]


Orla Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with feathered hat. She is muscular with a powerful set of arms. She wears her hair in dreadlocks. Her brown unseeing eyes seem to look past you.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Orla was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. As a young adult she joined a group advocating for an improvement in Gnomish conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate. Flaws: Disease, Racist. Bonds: Adventurer, Poor. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Orla Tarkelby, Female Gnome Expert 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Thunderstones.


Social Check DCs


Delg Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His chestnut hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Delg was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Logical. Flaws: Insane, Racist. Bonds: Poor, Family. Occupation: Laborer

Voice: Posh accent

Attributes [hide]

Delg Brazzik, Male Dwarf Barbarian 7
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Marbas Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He wears his red hair up. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is skeptical of what others tell him and is slow to trust.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Marbas was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and he's looking for his big break

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Military, Adventurer. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Marbas Integrity, Male Tiefling Barbarian 3
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 11 (+0)18 (+4)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Moss agate (9 gp). Obsidian (9 gp). Pink pearl (90 gp).


Social Check DCs


Bardryn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'1" and wears a robe, a symbol of the four houses of cards around her neck, and a bastard sword on her belt. Her hair is greying and her face has many wrinkles. She has a dull look in her brown eyes.

Personality: She acts crazy and hedonistic. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her first spouse was a Doctor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bardryn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Hedonist, Depressed. Bonds: Family. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Bardryn Goldfinder, Female Dwarf Druid 10
Medium (4'1") Dwarf, Neutral Good (CR 10)
Armor Class 10
Hit Points 59 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 8 (-1)7 (-2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 130 pp. Alexandrite (500 gp).


Social Check DCs

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