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NPC Generator

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Advanced [show]


Giselle Darby, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy brown hair. Her eyes are a pleasant violet.

Personality: Always inclined to offer people food she seems plenty friendly. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her mother raised her in a mountain cabin. Giselle was born on a far western desert where she grew up under the tutelage of her father, an expert Glassblower. She moves from town to town, unable to find a place to settle.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and revenge

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Immigrant, Enemies. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Giselle Darby, Female Human Warlock 10
Medium (6'1") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 7 (-2)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 10000 sp. Alexandrite (200 gp). Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Margery Hornsby, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is lengthy. She wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Margery isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in a small desert village. In her 17th year, her parents were killed by a dire rats raid, leaving Margery alone in the world. After a stint in an orphanage, she was adopted. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is wracked by social anxiety; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Nature, Enemies. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Margery Hornsby, Female Human Bard 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Abyssal, Infernal, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 5000 sp. Sapphire pendant on gold chain (900 gp). Black velvet mask with numerous citrines (150 gp). Silver chalice with lapis lazuli gems (150 gp).


Social Check DCs


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf. His silver hair is thinning but still full. His eyes are a pleasant amber.

Personality: Curran is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now owns his own business.

Motivation: To prove his worth to the world; and to be a sage again

Ideals: Joker. Flaws: Depressed, Impulsive. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Curran Wildheart, Male Halfling Sorcerer 15
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 15
Hit Points 54 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Goblin, Ignan
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in yellow turtlenecks beneath a green coat with blue slacks. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her violet eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She does not trust anyone and sleeps with one eye open.

History: Emeny lived on a farm with her mother, near the main road leading to a nearby town. Her mother was very strict, and drilled into her lessons on being the perfect lady. She hasn't been sleeping well lately.

Motivation: Marry her brother to traveling adventurers.

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Guardian, Family. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Emeny Mellerelel, Female Half-Elf Ranger 5
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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