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NPC Generator

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Advanced [show]


Vaina Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her blonde hair is lengthy and is close to two feet long. She has a dull look in her amber eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.

Motivation: Retire the richest woman in the west; and she has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Greedy, Shy, Disease. Bonds: Adventurer. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Vaina Iranapha, Female Half-Elf Cleric 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 sp.


Social Check DCs


Krimp Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His hair is long and black with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are blue and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also has developed a complete distrust of the Doctor profession.

History: The child of a Doctor, who enjoyed hunting, Krimp was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a rival would like him out of the picture

Bonds: Poor, Criminal record, Job, Nature, Enemies. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Krimp Churchill, Male Half-Orc Ranger 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Alexandrite (1300 gp).


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. His family was turned out during the war. He and his family wandered north to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insomniac, Insane, PTSD. Bonds: Rich. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Aramil Floshem, Male Elf Sorcerer 3
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Joser Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. His black hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: He is a Slaad in disguise. A few years later when the south was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends

Ideals: Logical. Flaws: Secretive. Bonds: Poor, Immigrant, Adventurer. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Joser Reedfellow, Male Halfling Cleric 15
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 33 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 7 (-2)19 (+4) 5 (-3)13 (+1)
Skills Acrobatics +7, Survival +2
Senses Passive Perception 7
Languages Common, Halfling, Undercommon, Draconic, Terran, Goblin
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 pp. Jeweled gold crown (5000 gp). Gold music box (2000 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Cloth of gold vestments (120 gp). A necklace of small pink pearls (2000 gp). Finely wrought small gold bracelet (60 gp). Silver chalice with lapis lazuli gems (120 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Old masterpiece painting (2400 gp). Old masterpiece painting (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). Jeweled anklet (2000 gp). Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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