Kassoon
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NPC Generator

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Ability Scores
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Advanced [show]


Mella Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. She wears a top hat to hide her balding. She has amber eyes and a tan hat with a white feather.

Personality: She is irascible and easily irritated. She is a font of random trivia from the lore and stories she has discovered

History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Mella Qualanthri, Female Elf Warrior 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is kept up in a ponytail inside a feathered hat. His eyes are a pleasant green.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Adventurer, Debt. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Ramsey, Male Human Ranger 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Giant, Aquan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp. Silver ewer (20 gp). 1 Banded mail.


Social Check DCs


Gardain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, and carries bastard swords. He has dyed his greying red hair a little too much giving a sharp red color. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: He is content.

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Job. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Gardain Ironfist, Male Dwarf Barbarian 8
Medium (3'11") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 72 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 5000 sp. Zircon (50 gp). Deep blue spinel (1600 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Kenley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her tied-back hair is red. Her gray eyes dart from person to person.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born several months after her mother was called into army service. Like her mother and her sister before her, after school she went straight into learning to become a Barkeep. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Bonds: Job, Family, Military. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Helen Kenley, Female Human Fighter 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Aquan, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Red-brown spinel (60 gp).


Social Check DCs

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