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NPC Generator

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Advanced [show]


Eleanor Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. Her long white hair reaches down to her waist. She wears large thick round spectacles.

Personality: She is fixated on the number 91. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not trust anyone and sleeps with one eye open.

History: Born to a Knight, her mother struggled to pay the bills. After coming to the age of reason, Eleanor took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Map Maker like her mother before her.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Poor, Job, Guardian. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Eleanor Beckwith, Female Human Aristocrat 10
Medium (6'0") Human, Neutral Evil (CR 10)
Armor Class 14
Hit Points 29 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 6 (-2)15 (+2) 12 (+1)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Druidic
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a blue coat over a white low-cut shirt, and a wide-brimmed hat upon her head. She wears her hair in dreadlocks. Her green eyes are passionate and lively.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hatae is combative with any and all who dare try her patience in the slightest.

History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac; and a strong sense of loyalty to dragonborn people

Ideals: Optimist, Justice. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Hatae Iranapha, Female Elf Barbarian 9
Medium (4'11") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 68 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Ignan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. Silver chalice with lapis lazuli gems (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs


Matilda Marleigh, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'6". She wears a tight fitting brown shirt and pants. Her blonde hair, when down, is lengthy. Her eyes, though not visible through her cowl, are amber.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Matilda hails from a village terrorized by goblins. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Matilda began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Expand her business; and a deep hatred of goblins

Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Job. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Matilda Marleigh, Female Human Wizard 9
Medium (5'6") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 6 (-2)14 (+2)
Skills Insight +1, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'11" has a big stupid grin on her face most of the time. She wears a white coat over a yellow low-cut shirt, and a top hat upon her head. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her homeland was ravaged by war and she spent much of her life rebuilding it. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Professionalism. Flaws: Insane, PTSD. Bonds: Criminal record, Immigrant. Occupation: Banker

Voice: French accent

Attributes [hide]

Rose Wildcloak, Female Halfling Aristocrat 10
Small (2'11") Halfling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 17 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 7 (-2)12 (+1) 8 (-1)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2100 gp.


Social Check DCs

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