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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alain Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. Her whole body is exceptionally muscular. Her auburn hair is cut short. Her green eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Alain was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Alain Elderberry, Female Halfling Commoner 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


John Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across

History: His father raised him in a mountain cabin. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

John Graham, Male Human Ranger 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)18 (+4) 10 (+0)12 (+1)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1300 sp.


Social Check DCs


Ghaliver Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is kept up in a ponytail inside a top hat. His hazel unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Nature. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Ghaliver Wildheart, Male Halfling Wizard 10
Small (3'2") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 36 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Insight +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 1200 gp. Golden yellow topaz (400 gp). Sard (80 gp). 1 Minor magic item.


Social Check DCs


Breena Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her skin is fair and her fingers are delicate and long. She wears her black hair up. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a Merchant, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered writing. She's also a talented Merchant, but doesn't like to broadcast it.

Motivation: She desires power and/or immortality; and sabotage a competitor

Ideals: Artistic. Bonds: Enemies, Job, Poor, Adventurer. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Breena Musgraben, Female Gnome Aristocrat 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 44000 sp. Sardonyx (40 gp). Aquamarine (800 gp). Zircon (40 gp).


Social Check DCs

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