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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Frederick Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair, while still mostly silver, has prominent grey streaks. His eyes are amber and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: To end his boredom.

Ideals: Athletic, Gifted. Flaws: Emotional, Racist, Mundane. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Frederick Yorke, Male Human Barbarian 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)18 (+4) 13 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Arnold Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a wide-brimmed hat to cover his moderate length silver hair. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Arnold will drive conversation. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is wracked by social anxiety

Ideals: Extrovert, Professionalism. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Arnold Gresham, Male Human Expert 2
Medium (5'1") Human, Neutral Evil (CR 2)
Armor Class 8
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 130 gp. 1 Simple lock.


Social Check DCs


Adrik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a shortspear. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of eastern immigrants he idolized his father. Through the years after Adrik was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Adrik's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Cook

Voice: German accent

Attributes [hide]

Adrik Silverstone, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4

Possessions: 140 gp.


Social Check DCs


Thorpe Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red costume with the symbols of death on his torso. His black hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: Sold as a small child to a necromancer, Thorpe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Thorpe took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Gifted. Bonds: Mentor, Adventurer, Job. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Thorpe Shadowquick, Male Halfling Adept 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 14 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs

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