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NPC Generator

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Advanced [show]


Heather Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are a pleasant green.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Like her father and her brother before her, after school she went straight into learning to become a Mortician. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and she is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Religious, Job. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Heather Ofandrus, Female Half-Elf Warrior 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 7 (-2)14 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Elven, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown wide-brimmed hat and brown clothes. His tied-back hair is golden. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.

Motivation: To find somewhere to settle down; and regain custody of his daughter

Ideals: Logical. Flaws: Mundane, Secretive. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Dain Rumnaheim, Male Dwarf Paladin 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 100 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Fiery yellow corundum (800 gp). Rich purple corundum (800 gp). Jet (130 gp). Rhodochrosite (16 gp). Blue quartz (16 gp). Rose (70 gp). Eye agate (16 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his long red hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Nuraval was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Poor. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Nuraval Strongheart, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)18 (+4) 13 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 1800 sp. 1 Half-Plate.


Social Check DCs


Fax Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. He keeps his long brass crest kept up in a rat tail. His eyes are red and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a very good compulsive liar and kleptomaniac.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fax. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Sensitive. Bonds: Poor, Immigrant, Criminal record. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Fax Verthisathurgiesh, Male Dragonborn Monk 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 19 (+4)15 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs

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