Oblar Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oblar took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Entrepeneur. Flaws: Depressed, Forgetful. Bonds: Nature, Family. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 49 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Gnome, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Golden pearl (70 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Blue quartz (14 gp). Blue quartz (14 gp). Chrysoprase (40 gp).
Brottor Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown tunic with white highlights, and long green pants that bunch up around his shoes. His chestnut hair is kept up in a ponytail inside a broad hat. His fierce violet eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in a small desert village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Tailor.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Athletic. Flaws: Secretive. Bonds: Rich, Nature, Job, Adventurer. Occupation: Tailor
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Infernal, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 1600 gp. Onyx (80 gp). Violet garnet (600 gp). Deep green spinel (110 gp). Sard (80 gp). 1 Minor magic item.
Diggory Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light violet in addition to tight pants. He has wavy white hair. His eyes are a pleasant blue.
Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Fletcher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Carter and was forced into it by his family; and expand his business
Ideals: Logical. Flaws: Hedonist. Bonds: Poor, Job, Family. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 9)
Armor Class 10
Hit Points 84 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1200 gp. Malachite (4 gp). White opal (600 gp). Carnelian (50 gp). Coral (50 gp).
Shadow Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He sports a flattop fur cut. He has a dull look in his amber eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has all his life been fascinated with music.
History: He was born the only child of a wealthy merchant. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in axe use. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Fighting, Artistic, Entrepeneur. Bonds: Enemies, Rich, Adventurer. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 50 pp. Silver pearl (130 gp). Rock crystal (60 gp). Banded agate (12 gp). 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!

