Kipper Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.
History: He comes from a rich eastern family. When Kipper reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Painter.
Motivation: He wants revenge against goblins; and sabotage a competitor
Flaws: Impulsive. Bonds: Job, Rich, Military, Enemies. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 70 pp. Azurite (9 gp). Carnelian (70 gp). Coral (140 gp). 1 Simple lock. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Spyglass.
Ivellios Floshem, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He keeps his long auburn hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: His religion dominates his actions.
Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Rich, Religious. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.
Latbag Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He is portly but not overly obese. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Antagonistic, PTSD. Bonds: Immigrant, Job, Has a crush. Occupation: Tailor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 2000 sp. Iolite (40 gp). Pink pearl (150 gp). Amethyst (150 gp).
Rangrim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Shipwright. He is tall, broad shouldered and powerfully built. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He also hits on women, regardless of circumstances.
History: The child of a Scribe, who enjoyed hunting, Rangrim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rangrim took refuge in the ruined castle and found the beat up falchion and armor he uses now. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and marry his sister to traveling adventurers
Bonds: Job, Has a crush, Nature, Family. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


