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NPC Generator

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Advanced [show]


Isabella Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them, and carries kukris. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her green eyes are passionate and lively.

Personality: She is fixated on the number 56. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with her god.

History: She was always a brilliant, if unscrupulous mind. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Religious, Nature. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Isabella Brinker, Female Half-Elf Monk 11
Medium (4'8") Half-Elf, Lawful Good (CR 11)
Armor Class 8
Hit Points 55 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +7

Possessions: 9000 sp. Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (10 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chenna Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is renowned for her bright red dresses and hats. She sports a flattop hair cut. Her eyes are hazel and she is always smoking a pipe.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Adventurer. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Chenna Hogcollar, Female Halfling Fighter 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. Fire opal pendant on a fine gold chain (500 gp). A roughly beaten golden orb (110 gp).


Social Check DCs


Aline Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she has a large violet mantle and cape that has been intricately interwoven into her tan robe. Her hair, while still mostly silver, has prominent grey streaks. Her amber eyes are passionate and lively.

Personality: Eccentric and domineering, Aline will drive conversation. She would rather hide behind her crafts than deal with other people.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Extrovert, Artistic. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Aline Martell, Female Half-Elf Druid 6
Medium (5'4") Half-Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 5000 sp.


Social Check DCs


Frug Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his greatsword. He has a slight overbite and is overall scrawny. He sports a long silver beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Rich. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Frug Sympony, Male Gnome Wizard 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)8 (-1) 16 (+3)9 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs

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