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NPC Generator

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Lvl.
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Advanced [show]


Amnon Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears a green collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in the south to a Engraver, Amnon learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against dire rats

Ideals: Persistence. Bonds: Poor, Enemies, Job. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Amnon Ennui, Male Tiefling Warlock 12
Medium (6'6") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 95 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 1000 gp.


Social Check DCs


Anthony Beverly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Anthony was born on a far northern desert where he grew up under the tutelage of his mother, an expert Cook. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted, Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Job. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Anthony Beverly, Male Human Cleric 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 9000 cp.


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Impeccable, Artistic. Flaws: Shy, Greedy. Bonds: Rich, Military. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. 1 Superior lock.


Social Check DCs


Rangrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a brown suit, violet shirt, and brown tie, and a wedding ring on his right hand. His blonde hair is cut short with large spiked bangs in the front. His eyes are green.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: Rangrim lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Animal Trainer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To unite with his sister.

Flaws: Lazy, PTSD. Bonds: In love, Job, Family. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Rangrim Dankil, Male Dwarf Ranger 9
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 54 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 15 (+2)11 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Gnoll, Draconic, Ignan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. An abacus with copper, silver and gold markers (60 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (500 gp). Jeweled anklet (4000 gp).


Social Check DCs

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