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NPC Generator

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Advanced [show]


Quick In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Guard uniform. His gray fur has been sun bleached extensively. His eyes are yellow and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Persistence. Flaws: Fearful. Bonds: Job, Criminal record, Family. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Quick In Shadow, Male Tabaxi Wizard 7
Medium (6'7") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: Red garnet (100 gp). Freshwater pearl (10 gp).


Social Check DCs


Trym Dryden, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Animal Trainer does. His skin is fair and his fingers are delicate and long. With bright auburn hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss.

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Has a crush, Military. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Dryden, Male Human Sorcerer 6
Medium (5'5") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)16 (+3) 15 (+2)17 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Terran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 900 gp.


Social Check DCs


Rangrim Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to be a layabout again

Ideals: Fighting, Justice, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Rangrim Lutgehr, Male Dwarf Rogue 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 18 (+4)9 (-1) 10 (+0)9 (-1)
Skills Religion +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Calcitro Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His white hair is lengthy and is close to two feet long. He has gray eyes.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He has achieved small success as a Engraver.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Gifted. Flaws: Greedy. Bonds: Job, Military, Mentor. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Calcitro Wiseacre, Male Halfling Rogue 12
Small (2'11") Halfling, Neutral Good (CR 12)
Armor Class 14
Hit Points 59 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 7000 sp. Obsidian (10 gp). Azurite (10 gp). Rose (40 gp). Red spinel (120 gp). Blue quartz (10 gp). Chrysoberyl (120 gp).


Social Check DCs

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