Thorpe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple red robe with grey stripes complete with hood. He has shaved his head bald. His amber eyes dart from person to person to random spaces in the air.
Personality: Thorpe hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. When Thorpe reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his painting dream.
Motivation: A strong sense of loyalty to Gnomish people; and he wants nothing more than to rejoin the army
Ideals: Artistic, Logical. Flaws: Racist. Bonds: Nature, Military. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. 1 Masterwork Musical instrument.
Gerald Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and to unite with his sister
Ideals: Athletic, Extrovert. Bonds: Rich, Family, Adventurer, Nature. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 20 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 5 (-3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: Violet garnet (400 gp). Emerald (1500 gp). Deep blue spinel (400 gp). Coral (90 gp). Freshwater pearl (16 gp).
Hagren Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black shirt with thin brown vertical stripes and yellow pants. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Hagren hails from a village terrorized by giants. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Passionate. Bonds: Rich, Enemies, Family, Criminal record. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Azurite (7 gp). Aquamarine (700 gp).
Gerard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair up. He has several tiny ruby earrings on each ear.
Personality: He has always had a great fascination with Gnomish culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. Recently the stress of being a Assassin has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Justice. Flaws: Racist, Insomniac. Bonds: Rich, Job. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2200 gp. Citrine (80 gp). Coral (50 gp). Black opal (1300 gp). Aquamarine (1000 gp). White opal (1300 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

