Two Llamas Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'6" northern woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her long black fur is drawn into a two foot long braid. Her eyes are likewise hazel.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is obsessed with a lost civilization.
History: Two Llamas hails from a village terrorized by illithids. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Cook.
Motivation: Further expansion of business.
Ideals: Justice. Bonds: Adventurer, Enemies, Job. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 40 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2300 gp. Azurite (13 gp).
Leucis Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green tunic with white highlights, and long tan pants that bunch up around his shoes. His red hair is smooth and relatively long. This black eyed northerner is not easily forgotten.
Personality: This man loves music and to teach people music more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small plains village. He has had some formal music training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day
Ideals: Artistic, Extrovert. Bonds: Nature, Criminal record, Slave. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Golden yellow topaz (1300 gp). Violet garnet (1300 gp). Malachite (11 gp). Jasper (40 gp).
William Acton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a falchion. He keeps his long silver hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, William studied abroad. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and a deep hatred of goblins
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Enemies, Immigrant. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. Red garnet (150 gp). 1 Masterwork Common Melee.
Vonana Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. She has a long black ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was raised in a desert tribe. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.
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