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NPC Generator

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Advanced [show]


Paggen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This western man is wearing a long, blue, dusty cloak. His clothes are grease stained in places. He has dyed his greying black hair a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: PTSD. Bonds: Poor, Immigrant, Job. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Paggen Dunben, Male Gnome Sorcerer 9
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his long chestnut hair kept up in a rat tail. He has green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and expand his business

Ideals: Opinionated. Bonds: Job, Mentor, Nature, Rich. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Nuraval Silveraxe, Male Dwarf Adept 7
Medium (4'2") Dwarf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)7 (-2) 11 (+0)15 (+2)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp.


Social Check DCs


John Kensley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the north, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Criminal record, Immigrant, Nature. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

John Kensley, Male Human Cleric 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)11 (+0) 8 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs


Faran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large red mantle and cape that has been intricately interwoven into his green robe. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Faran hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Faran alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Faran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Flaws: Insane, Fearful. Bonds: Enemies. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Faran TellPenny, Male Halfling Aristocrat 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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