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NPC Generator

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Advanced [show]


Dain Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is lengthy. His brown eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Dain hails from a village terrorized by drow. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by drow. Dain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and he wants revenge against drow

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Enemies, Slave. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Dain Goldfinder, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 20 pp.


Social Check DCs


Alexandre Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Fletcher. His chestnut hair is heavily combed to the right. His eyes are brown and catlike.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Fortune-teller again; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Secretive, Greedy. Bonds: Job, Rich, Immigrant. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Alexandre Fidget, Male Human Adept 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs


Flask Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered green stockings. She has a slight overbite and is overall scrawny. Her lavender fur is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was always very intelligent and has formed a secret society of specialists.

Motivation: Regain custody of her son; and find a way to reverse the transformation of her brother

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Family. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Flask Thunder, Female Tabaxi Monk 6
Medium (6'4") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)10 (+0) 12 (+1)18 (+4)
Skills Acrobatics +7, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Bardryn Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear grey pants and tee shirts. Her auburn hair is lengthy. Her blue eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a Butcher, her father struggled to pay the bills. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Poor, Family. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Bardryn Fireforge, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 cp. 1 Chain shirt.


Social Check DCs

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