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NPC Generator

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Advanced [show]


Jelenneth Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a violet top hat and violet clothes. She sports brown long hair. She wears large thick round spectacles.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born in the north. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: She wants to get laid; and to settle down with her crush

Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Nature, Has a crush. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Jelenneth Koehlanna, Female Half-Elf Warrior 3
Medium (5'4") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Robert Colby, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His long red hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Robert Colby, Male Human Expert 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Coral (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his auburn hair in a pixie cut. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Religious, Enemies. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Anselm Cooper, Male Human Warlock 2
Medium (6'1") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 190 gp. Solid gold idol (400 gp). Solid gold idol (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ortegar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He is well dressed, constantly wearing a red suit, white shirt, and brown tie, and his gloved hand is found clutching a lance. His hair is red and curly. He has brown eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Map Maker, Ortegar learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of specialists.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Racist, Fearful, Secretive. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Ortegar Copperkettle, Male Halfling Cleric 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1000 gp.


Social Check DCs

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