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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Holton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey trousers with green and brown striped suspenders. He wears various colorful collared shirts. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. William was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Terse, Mundane, Impulsive. Bonds: Religious. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

William Holton, Male Human Barbarian 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 14 (+2)3 (-4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Elizabeth Clayton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. She has wavy chestnut hair. She has gleaming, smiling brown eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Elizabeth Clayton, Female Human Adept 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. Deep green spinel (140 gp).


Social Check DCs


Moon Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her gray fur is thinning but still full. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, she is a well trained Farmer. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born several months after her mother was called into army service. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job, Military. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Moon Treat, Female Tabaxi Aristocrat 6
Medium (6'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Dayereth Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. With a patchy red beard and wild red hair. His eyes are a pleasant violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Farmer, his mother struggled to pay the bills. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Bonds: Nature, Slave, Poor, Job. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Dayereth Floshem, Male Elf Aristocrat 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Chalcedony (60 gp). Violet garnet (600 gp). Blue quartz (11 gp).


Social Check DCs

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