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NPC Generator

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Advanced [show]


Dimble Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered violet stockings. He carries a battered ceremonial dagger and tarnished sai as well. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of western immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Dimble Boondiggles, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 39 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)8 (-1) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Deep green spinel (110 gp). Amethyst (110 gp).


Social Check DCs


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: He was raised in a island tribe. He has had some formal poetry training, and achieved minor success. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Shy, Insane. Bonds: Rich, Nature. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Darby, Male Human Druid 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 16 (+3)16 (+3)
Skills Insight +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 120 gp.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Anselm Stanton, Male Human Wizard 9
Medium (6'4") Human, Neutral Evil (CR 9)
Armor Class 10
Hit Points 15 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 9 (-1)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Giant
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1600 gp. Silver comb with moonstones (400 gp).


Social Check DCs


Windy In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright pastel suits and hats. His cinnamon fur has been sun bleached extensively. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the south to a Tanner, Windy learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and a deep hatred of gnolls

Flaws: Selfish, Fearful. Bonds: Enemies, Job, Rich. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Windy In the Wind, Male Tabaxi Warlock 10
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 1900 gp. Banded agate (5 gp). Jade (70 gp). Amethyst (70 gp). Deep blue spinel (1200 gp). Brown-green garnet (70 gp). Chrysoberyl (70 gp). Azurite (5 gp).


Social Check DCs

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