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NPC Generator

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Advanced [show]


Fragrant Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her black fur down. She has gleaming, smiling copper eyes.

Personality: She is happy with her job as a Bellfounder. She turns her eye from what people do, preferring to live and let live. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Fragrant was raised in a hard working conservative environment. Fragrant abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of her brother; and a need for knowledge about a nearby landmark

Bonds: Job, Adventurer, Family. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Fragrant Of Dragons, Female Tabaxi Expert 1
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 1 Magnifying glass.


Social Check DCs


Adrie Callan, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet tunic with pastel highlights, and long black pants that bunch up around her shoes. She is portly but not overly obese. Her hair is black and very short. She wears crescent spectacles with a black brim.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Flattery will make her almost putty in your hands.

History: Gifted from a young age, Adrie studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business; and to protect her home

Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Job, Guardian. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Adrie Callan, Female Half-Elf Druid 3
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Pelt On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. He has done his best to style his brown fur to look like a famous performer. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. The war was a terrible time for him, and Pelt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Antagonistic, Depressed, Insane. Bonds: Military, Rich, Job. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Pelt On the Water, Male Tabaxi Rogue 12
Medium (5'0") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 56 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He has moderate length auburn hair. His fierce green eyes like to dwell on things.

Personality: He has always had a great fascination with Dragonborn culture. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. After coming to the age of reason, Calcitro took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Immigrant, Religious. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Calcitro Greenbottle, Male Halfling Aristocrat 7
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 39 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 9000 sp.


Social Check DCs

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