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NPC Generator

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Advanced [show]


Borun Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His hair is cut close to his head. His hazel eyes peer out from beneath his broad red hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and he would like to get married and retire

Ideals: Joker. Flaws: Mundane. Bonds: Has a crush, Military, Rich. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Borun Brightmoon, Male Halfling Paladin 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 22 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cloud Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright pastel dresses and hats. She carries with her a set of sickles, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her fur is greying and her face has many wrinkles. She is baby faced.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in a small desert village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end her boredom; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Guardian, Nature, Criminal record. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Cloud Shore, Female Tabaxi Adept 2
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)14 (+2) 6 (-2)13 (+1)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 sp.


Social Check DCs


Gimurt Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Interpreter, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, PTSD. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Gimurt Brazzik, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 83 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Deception +5, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 3000 gp. Amber (120 gp). Deep blue spinel (200 gp). Red spinel (120 gp). Chrysoprase (30 gp). Chalcedony (30 gp). Deep green spinel (120 gp). Jet (120 gp). Star ruby (1400 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she very much looks the part of a Marshal. Her golden hair is kept up in a ponytail inside a feathered hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Gurdis will drive conversation. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Gurdis abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Weaver, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and she is not mentally stable, and does not behave rationally

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Gurdis Goldfinder, Female Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)17 (+3) 9 (-1)9 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 600 sp.


Social Check DCs

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