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NPC Generator

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Advanced [show]


Foxilon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. He has black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Doctor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He inherited the family business which he has now maintained for 7 years.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Foxilon Greenleaf, Male Halfling Expert 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 4000 sp. Amber (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Conway, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown deerstalker hat and brown clothes. His black hair is cut short with large spiked bangs in the front. He has gleaming, smiling hazel eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Clerebold took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Gifted. Bonds: Criminal record, Job. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Conway, Male Human Adept 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 70 gp.


Social Check DCs


Gomory Quest, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a black and grey robe with the hood down. She has styled her brown hair well, parting it to the right. She is baby faced.

Personality: Prone to second guessing herself, she comes off as nervous. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of a Shoemaker, who enjoyed hunting, Gomory was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her spouse's relatives view her with great suspicion; and she wants to meet her childhood hero

Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Gomory Quest, Female Tiefling Cleric 7
Medium (5'7") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 9 (-1)17 (+3)
Skills Arcana +5, Insight +2
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.


Social Check DCs


Anne Blakely, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is typically in her Ruler uniform. Her hair is white and very short. Her fierce green eyes like to dwell on things.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anne grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anne. She inherited the family business which she has now maintained for 5 years.

Motivation: A rival would like her out of the picture.

Ideals: Passionate, Impeccable, Gifted. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Anne Blakely, Female Human Cleric 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)10 (+0) 14 (+2)16 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs

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