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NPC Generator

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Advanced [show]


Bree Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is brown and very short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Logical. Flaws: Addict, Disease. Bonds: Rich, Mentor. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bree Hilltopple, Female Halfling Druid 5
Small (2'9") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills Deception +6, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Chalcedony (60 gp). Amethyst (80 gp). Rose (60 gp). Rock crystal (60 gp).


Social Check DCs


Habor Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears green cloth garments or leather armor. He wears a feathered hat to cover his moderate length silver hair. His eyes are a pleasant black.

Personality: Habor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Cartwright like his mother before him.

Motivation: Wants to work out more often; and expand his business

Ideals: Impeccable, Logical, Athletic. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Habor Horror, Male Tiefling Expert 7
Medium (5'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. He keeps his black hair in a flapper bob. His eyes are gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Immigrant. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Ozyman Wiseacre, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Azurite (6 gp). Brown-green garnet (140 gp). Banded agate (6 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cagak Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Cagak's first love is himself. His second love is also himself. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Impeccable, Artistic. Bonds: Rich, Adventurer, Job. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Cagak Warwick, Male Half-Orc Barbarian 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. 3 Acid flasks.


Social Check DCs

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