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Quick On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. His brown fur is drawn into a tight pony tail with a rose scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Brewer, Quick learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Brewer.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job, In love. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Quick On the Water, Male Tabaxi Paladin 5
Medium (6'4") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs


Flogg Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair, when down, is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flogg is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Optimist, Justice. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Flogg Alby, Male Half-Orc Warrior 5
Medium (5'0") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 12 (+1)4 (-3)
Skills Performance +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Anne Huckabee, Female Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she prefers to wear flannel. Her hair is blonde and curly. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Humans. She works hard and plays hard.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anne took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Flaws: Antagonistic, Hedonist. Bonds: Nature, Job, Family. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anne Huckabee, Female Human Wizard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 8 (-1)7 (-2)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Tree Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'9" western woman, she wears a brown cloak and cross-gartered grey stockings. She wears her yellow fur up. She has a dull look in her copper eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She cannot resist a sob story and will often dote over anyone who has one.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Tree Grass, Female Tabaxi Warrior 8
Medium (5'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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