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NPC Generator

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Advanced [show]


Everard Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. His silver hair and beard is wavy and long. His eyes are amber and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Depressed. Bonds: Military, Slave. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Everard Amastacia, Male Half-Elf Adept 8
Medium (5'7") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 14 (+2)18 (+4)
Skills Investigation +3, Performance +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He has a long white beard with little hanging trinkets. His blue eyes dart from person to person.

Personality: Watson hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. When Watson reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Logical. Bonds: Military, Adventurer, Religious. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Watson High-hill, Male Halfling Commoner 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Daergel, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this western man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long blonde hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Forgetful. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Jabbie Daergel, Male Gnome Warlock 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown armored body suit, with a simple violet line shooting up and back down. His yellow fur is heavily combed to the right. He has several tiny jet earrings on each ear.

Personality: Overbrimming with self-confidence, Windy isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur, Fighting. Bonds: Rich. Occupation: Miner

Voice: Stutters

Attributes [hide]

Windy Wind, Male Tabaxi Adept 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)18 (+4) 4 (-3)17 (+3)
Skills Animal Handling -1, Nature +6
Senses Passive Perception 7
Languages Common, Draconic, Halfling, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Golden yellow topaz (600 gp). Alexandrite (600 gp). Sard (20 gp).


Social Check DCs

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