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NPC Generator

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Advanced [show]


Tricking Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with black skirt. She carries with her a set of glaives on her belt, each one with a ruby on the hilt. She has dyed her greying beige fur a little too much giving a sharp beige color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a massive crush on the younger sibling of the Sculptor who has hired her part-time. Her job bores her to no end. She has decided to make it more interesting.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. After months of barely getting by, Tricking managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Has a crush, Adventurer, Criminal record, Rich. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Tricking Blossom, Female Tabaxi Monk 5
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills History +4, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Gale Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a pastel cloak and cross-gartered black stockings. He has styled his white fur well, parting it to the left. He has gleaming, smiling amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Gale studied abroad. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Gifted. Bonds: Poor, Adventurer, Immigrant. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gale Fang, Male Tabaxi Druid 1
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)7 (-2) 16 (+3)13 (+1)
Skills Arcana +0, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp. Pink pearl (160 gp).


Social Check DCs


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, black shirt, and blue tie. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: Balimaar hails from a village terrorized by drow. In his 13th year, his parents were killed by a drow raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Joker, Professionalism. Flaws: Secretive. Bonds: Enemies, Family. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Wellington, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 4 (-3)15 (+2)
Skills Animal Handling -1, Investigation +4
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 1 Minor magic item.


Social Check DCs


Grom Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Miller, his father struggled to pay the bills. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Passionate, Philantrophist. Bonds: Immigrant, Poor, Enemies. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Grom Richie, Male Half-Orc Commoner 6
Medium (6'1") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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