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NPC Generator

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Advanced [show]


Bardryn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brown hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She has a massive crush on the younger sibling of the Carter who has hired her part-time. She has all her life been fascinated with dancing.

History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Shipwright father left her crippled. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants her loneliness to end.

Ideals: Artistic. Flaws: Disease. Bonds: Has a crush, Poor. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bardryn Glanhig, Female Dwarf Adept 9
Medium (3'9") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 56 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)17 (+3) 15 (+2)8 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Draconic, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 1500 gp.


Social Check DCs


Murgen Lincoln, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in black turtlenecks beneath a green coat with blue slacks. She has wavy auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Murgen was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Murgen abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Murgen Lincoln, Female Half-Orc Rogue 3
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Gnome, Gnoll, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tod Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is renowned for his bright white suits and hats. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: Tod hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Artistic, Professionalism. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Tod Goodbarrel, Male Halfling Paladin 11
Small (2'11") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 80 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2600 gp. Violet garnet (600 gp). Malachite (15 gp). Sardonyx (20 gp). Black pearl (600 gp). Star rose quartz (20 gp). Chrysoprase (20 gp). Aquamarine (600 gp). Golden yellow topaz (600 gp). Blue quartz (15 gp). Fiery yellow corundum (1400 gp).


Social Check DCs


Oblar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His chestnut hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of gnolls once and for all.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many gnolls want him driven away; and he has money and likes to spend it

Ideals: Athletic. Flaws: Terse. Bonds: Enemies, Rich. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Oblar Honeypot, Male Halfling Sorcerer 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 11 (+0)15 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Moonstone (50 gp).


Social Check DCs

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