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NPC Generator

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Advanced [show]


Mialee Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a robe, a symbol of her god around her neck, and a hammer on her belt. She keeps her long golden hair kept up in a rat tail. Her eyes are likewise hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Mialee was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her relatives are trying to arrange a marriage; and she's repulsed by the pc

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Mialee Gracey, Female Half-Elf Wizard 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 300 gp.


Social Check DCs


Akmen Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple green robe with blue stripes complete with hood. He keeps his blue hair in a flapper bob. He has gleaming, smiling black eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small forest village. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found.

Ideals: Athletic, Optimist, Philantrophist, Gifted. Bonds: Nature. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Akmen Anarchy, Male Tiefling Rogue 4
Medium (5'7") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a top hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Fargrim hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Enemies, Job. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Expert 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)6 (-2) 10 (+0)7 (-2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Valorean Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered white stockings. He has done his best to style his copper crest to look like a famous performer. This gold eyed southerner is not easily forgotten.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Valorean Bhenkumbyrznaax, Male Dragonborn Rogue 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)11 (+0) 10 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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