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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Igden Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and is typically in his Bowyer uniform. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. He has a dull look in his brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Bowyer, Igden learned a great deal about his father's area of expertise. Igden was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Igden decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Igden Sympony, Male Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Elven, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Cressel Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries falchions. He wears his red hair down. He has a dull look in his gold eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has decided he is irredeemable.

Ideals: Entrepeneur, Fighting, Gifted. Bonds: Guardian, Criminal record. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Cressel Trust, Male Tiefling Monk 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5

Possessions: 150 pp. Embroidered and bejeweled glove (2000 gp). A small bag of saffron. (30 gp).


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light grey in addition to tight pants. He wears his red hair up. His eyes are a pleasant gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: Don was born the youngest of three triplets. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Justice, Athletic. Flaws: Hedonist. Bonds: Family, Nature. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Don Marlee, Male Human Commoner 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. Tourmaline (100 gp).


Social Check DCs


Werydd Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, grey, dusty cloak. Her hair is red and curly. She is baby faced.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Born in the east her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered painting. By chance she met her brother recently and the two have been together since.

Motivation: Marry her brother to traveling adventurers.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Werydd Rakankrak, Female Dwarf Fighter 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 80 gp. 1 Thunderstones.


Social Check DCs

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