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NPC Generator

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Advanced [show]


Hadarai Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his longsword always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has wavy white hair. His fierce violet eyes like to dwell on things.

Personality: Hadarai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the south. After coming to the age of reason, Hadarai took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Extrovert, Gifted. Bonds: Adventurer, Immigrant, Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Hadarai Horineth, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Banded agate (9 gp). Fire opal (800 gp). 1 Chain shirt.


Social Check DCs


Delg Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His auburn hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Delg was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Human compassion; and he's looking for his big break

Ideals: Joker. Flaws: Shy, Racist. Bonds: Job, Adventurer. Occupation: Doctor

Voice: French accent

Attributes [hide]

Delg Burrowfound, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. Moonstone (80 gp). 1 Masterwork Musical instrument.


Social Check DCs


Valanthe Berevan, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her golden hair up. Her blue unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Knight, who enjoyed hunting, Valanthe was taken on many hunting expeditions. Valanthe abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her brother's freedom.

Motivation: A strong sense of loyalty to Dwarven people; and doesn't want to be a armorer and was forced into it by her family

Ideals: Opinionated. Flaws: Disease, Racist. Bonds: Adventurer, Nature, Family. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Valanthe Berevan, Female Elf Monk 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 8 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Kelter Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and is dressed in a clean red cloak covering his clean studded leather. His left leg appears badly burned and disfigured. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Kelter studied abroad. When Kelter reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Military. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Kelter Reedfellow, Male Halfling Barbarian 5
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 56 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)5 (-3) 10 (+0)12 (+1)
Skills Investigation +0, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Black opal (400 gp).


Social Check DCs

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