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NPC Generator

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Advanced [show]


Veit Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears grey trousers with black and grey striped suspenders. He wears various colorful collared shirts. His hair, while still mostly chestnut, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Veit was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive. Bonds: Enemies, Religious, Mentor. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Veit Gorunn, Male Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Matilda Beitz, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is typically in her Brewer uniform. She keeps her long blonde hair kept up in a rat tail. Her eyes are gray and she is always smoking a pipe.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up kukri and armor she uses now. She tends to her Brewer job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Justice, Philantrophist, Entrepeneur. Bonds: Job, Nature. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Matilda Beitz, Female Human Cleric 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp. 1 Masterwork studded leather.


Social Check DCs


Râsh Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His hair is cut close to his head. This amber eyed easterner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 7 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Logical. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Râsh Graham, Male Half-Orc Fighter 3
Medium (5'11") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills History +0, Investigation +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Susannah Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears violet painted combat armor at almost all times. Her black hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a font of random trivia from the lore and stories she has discovered

History: Gifted from a young age, Susannah studied abroad. A gifted student she started as a Mason, but she got bored and became a Performer. She became a Performer soon after.

Motivation: To share knowledge with the world; and expand her business

Ideals: Optimist, Logical, Gifted. Bonds: Job. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Susannah Fasharash, Female Half-Elf Warlock 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs

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