Kassoon
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NPC Generator

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Advanced [show]


Conrad Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries quarterstaffs. He wears a deerstalker hat to cover his moderate length black hair. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: Born to a Engraver, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Shy, Insomniac. Bonds: Poor. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Conrad Selevarun, Male Half-Elf Commoner 1
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Helja Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears grey cloth garments or leather armor. She carries with her a set of rapiers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Jeweler. She is a logical person and will generally grow upset if things defy logic and science.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Adept school at a young age so that she could practice her martial talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helja fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Fighting, Logical, Gifted. Bonds: Poor, Job. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Helja Dankil, Female Dwarf Adept 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Trail Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman wears a brown shirt with thin black vertical stripes and green pants. Her clothes are grease stained in places. She has styled her orange fur well, parting it to the left. She tend to wears goggles to shield her eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Philantrophist. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Trail Of Ale, Female Tabaxi Cleric 10
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 18 (+4)14 (+2)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raer Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a violet poncho over his likewise colored trousers and shirt. His tied-back hair is brown. His violet eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Raer enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Terse, Hedonist, Insane. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Raer Mancilla, Male Half-Elf Fighter 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)6 (-2) 9 (-1)10 (+0)
Skills Deception +3, Religion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 7 Acid flasks. 3 Holy water.


Social Check DCs

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