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NPC Generator

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Advanced [show]


Ishte Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, but even with her fine clothing she looks run-down. Her black hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is extraordinarily eccentric. Further she is a bit of a stoner and is frequently out of it.

History: Ishte was born the youngest of three triplets. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She has worked as a Carpenter like her father before her.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Insane, Addict. Bonds: Family, Job. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Ishte Hope, Female Tiefling Barbarian 6
Medium (4'9") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 8 (-1)18 (+4)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 1000 gp. Aquamarine (1000 gp). Blue sapphire (800 gp). Deep blue spinel (1000 gp).


Social Check DCs


Philomena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear flannel. She has a long black ponytail with little hanging trinkets. She is baby faced.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Philomena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the north to a Gardener, Philomena learned a great deal about her father's area of expertise. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's also a talented Beggar, but doesn't like to broadcast it.

Motivation: To reunite with her old friends.

Flaws: Hedonist. Bonds: Poor, Adventurer, Job, Nature. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Philomena Jamjar, Female Halfling Cleric 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. Emerald (1100 gp). Citrine (80 gp).


Social Check DCs


Grai Payton, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time and is in decent physical shape. She wears a Stetson hat to cover her moderate length blonde hair. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She enjoys reading and quiet.

History: Sold as a small child to a wizard, Grai was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Grai began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Logical, Entrepeneur. Bonds: Enemies, Mentor, Adventurer. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Grai Payton, Female Half-Orc Aristocrat 5
Medium (5'1") Half-Orc, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Terran, Ignan
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 600 gp. Moss agate (11 gp). 2 Thunderstones. 1 Holy water. 2 Thunderstones.


Social Check DCs


Krakhorn Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears dark leathers with embroidery. His clothes are grease stained in places. His black hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Nature. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Krakhorn Huckabee, Male Half-Orc Cleric 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs

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