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NPC Generator

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Advanced [show]


Drifting In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports pastel clothing, slightly heavier than average wear. He wears a top hat to hide his balding. He has several tiny aquamarine earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Rich, Military. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Drifting In the Morning, Male Tabaxi Bard 12
Medium (6'6") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 89 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Insight +6, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Silver chalice with lapis lazuli gems (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: He's looking for his big break.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Raymond Murphy, Male Half-Elf Warlock 5
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 18 (+4)11 (+0)
Skills Deception +3, Stealth +3
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp.


Social Check DCs


Flask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. He has styled his beige fur well, parting it to the left. He has several tiny jet earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Rich. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Flask Moon, Male Tabaxi Aristocrat 3
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nalral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears grey cloth garments or leather armor. His hair is red and very short. He wears large thick round spectacles.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered poetry. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and expand his business

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Job, Rich. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Nalral Burrowfound, Male Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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