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Advanced [show]


Grisha Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is smooth and relatively long. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Grisha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Grisha. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur, Persistence. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Grisha Beverly, Male Half-Orc Warrior 7
Medium (6'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1100 gp. Alexandrite (900 gp). Jet (70 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and white handkerchief worn on his left side. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is slicked back into a classic pompadour. This amber eyed westerner is not easily forgotten.

Personality: Zaffrab is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Zaffrab lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Family. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Zaffrab Dunben, Male Gnome Ranger 8
Small (3'8") Gnome, Lawful Good (CR 8)
Armor Class 8
Hit Points 64 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 18 (+4)9 (-1) 11 (+0)18 (+4)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +0 / 2d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 40 pp. Alexandrite (1100 gp). Malachite (8 gp). Sard (20 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vepar Creed, Female Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is generally shirtless and showing off her tattooed chest. Her red hair has been sun bleached extensively. She wears a mask on her face.

Personality: She is overprotective of those who hire her services. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by drow. Vepar was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Justice. Bonds: Guardian, Rich, Enemies, Adventurer. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Vepar Creed, Female Tiefling Warrior 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 14
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)9 (-1) 8 (-1)16 (+3)
Skills Deception +6, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 9000 sp. Smoky quartz (50 gp).


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He carries a battered whip and tarnished dagger as well. He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: Warryn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful brothel owner made him what he is. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Joker. Flaws: Fearful. Bonds: Mentor. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Warryn Sympony, Male Gnome Cleric 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)19 (+4) 9 (-1)10 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Abyssal, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Deep blue spinel (700 gp). Pink pearl (60 gp). Chalcedony (40 gp).


Social Check DCs

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