Baelitae Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She sports blue clothing, slightly heavier than average wear. Her silver hair is cut short. She has a tattooed face.
Personality: Aggressive, abrasive, and angry, Baelitae embodies much of what other species detest in the Elves. She is frequently practicing swordplay.
History: She was raised by priests from a young age. Her father was a soldier and died while she was still young. Baelitae was left her father's suit of armor and trained in its use and care. After a long history of fighting, Baelitae and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions
Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Religious, Mentor. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 10)
Armor Class 14
Hit Points 61 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1500 gp.
Yvonne Blackwood, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her black hair is well kept. She has gray eyes and a brown hat with a pastel feather.
Personality: She is overprotective of those who hire her services. She is a bit of a xeno-phobe, disliking non-Humans.
History: Yvonne lived on a farm with her father, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying sister.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and to clean up the streets
Ideals: Gifted. Flaws: Racist. Bonds: Guardian, Family, Enemies. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 700 gp.
Manfred Snape, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in grey turtlenecks beneath a blue coat with brown slacks. His hair is black and curly. His eyes are brown and he is always smoking a pipe.
Personality: He is irascible and easily irritated. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and he loathes his own lifestyle
Flaws: Antagonistic, Depressed. Bonds: Military, Poor, Family. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Bucklal Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is thinning but still full. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich southern family. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Shy. Bonds: Rich, Job, Criminal record. Occupation: Tailor
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 75 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Giant, Goblin
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1100 pp. Star rose quartz (40 gp). Rose (40 gp). Red spinel (120 gp). Iolite (40 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Silver pearl (120 gp). Star rose quartz (40 gp). Eye agate (10 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

