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NPC Generator

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Advanced [show]


Ahlyssa Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears a brown coat over a blue low-cut shirt, and a broad hat upon her head. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her chestnut hair is still thick. She is baby faced.

Personality: She never swears and excessively uses polite adverbs when speaking. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Ruler and found it very stressful. She has worked as a Ruler like her father before her.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Optimist. Flaws: Forgetful. Bonds: Immigrant, Job, Has a crush. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahlyssa Marlee, Female Human Expert 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)15 (+2) 7 (-2)12 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 8
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Theren Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has a chestnut handlebar mustache and slicked back chestnut hair. He has several tiny jet earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. Theren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Theren was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Persistence. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Theren Hybrid, Male Half-Elf Aristocrat 4
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Crampernap Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his tan robe and has his dagger always slung over his shoulder. He has wavy golden hair. His eyes are brown and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and wishes to resurrect an old love

Flaws: Disease. Bonds: Adventurer, In love, Job, Family. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Crampernap Umbodoben, Male Gnome Expert 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)10 (+0) 7 (-2)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his brown robe and has his kukri always slung over his shoulder. He keeps his orange fur in a pixie cut. His copper eyes dart from person to person.

Personality: Leaf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Mayor in town.

History: The child of a Bather, who enjoyed hunting, Leaf was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Leaf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leaf. He has achieved small success as a Mayor.

Motivation: Seeks redemption; and he doesn't get along with people that don't share his tastes

Ideals: Extrovert, Impeccable. Bonds: Job, Nature, Criminal record. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Leaf On the Water, Male Tabaxi Cleric 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 9
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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