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NPC Generator

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Advanced [show]


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports red clothing, slightly heavier than average wear. His tied-back hair is brown. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Oblar embodies much of what other species detest in the Halflings. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Oblar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Oblar Jamjar, Male Halfling Adept 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills History +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He wears a small hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are black.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised by priests from a young age. Through the years after Zephan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Zephan's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Zephan Silence, Male Tiefling Cleric 7
Medium (6'9") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Fire opal pendant on a fine gold chain (1600 gp). Solid gold idol (200 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His golden hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic, Secretive. Bonds: Adventurer, Mentor. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Bertram Tealeaf, Male Halfling Paladin 9
Small (3'4") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 46 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp. Red-brown spinel (100 gp). Black pearl (1500 gp). Rose (50 gp). Aquamarine (1500 gp). White pearl (100 gp). Obsidian (6 gp). Aquamarine (1500 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Ramsay, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a robe, a symbol of the sun god around her neck, and a scimitar on her belt. Her chestnut hair is knotted and matted. She has several tiny opal earrings on each ear.

Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. She also is a firm believer in the womanly ideal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her childhood dream was to be a Sailor, but she was a colossal failure. She then took over the family business and is one of the better Gardener for hire.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Rich, Job. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Rosalind Ramsay, Female Human Monk 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp.


Social Check DCs

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