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NPC Generator

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Advanced [show]


Ishte Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She sports black clothing, slightly heavier than average wear. Her hair is cut close to her head. Her eyes are silver and catlike.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the west. Ishte liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Flaws: Mundane. Bonds: Rich, Immigrant, Nature, Family. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Ishte Principle, Female Tiefling Adept 8
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Zircon (60 gp). Red spinel (70 gp). Eye agate (13 gp). Silver pearl (70 gp). Deep blue spinel (1400 gp). Amethyst (70 gp).


Social Check DCs


Ar-Karo Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his right hand. His long chestnut hair is drawn into a two foot long braid. He is baby faced.

Personality: He is irascible and easily irritated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Ar-Karo hails from a village terrorized by gnolls. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he wants revenge against gnolls

Flaws: Antagonistic, Fearful. Bonds: In love, Criminal record, Enemies, Immigrant. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Ar-Karo Walcott, Male Half-Orc Wizard 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 9 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 900 gp.


Social Check DCs


Fargas Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He wears a Stetson hat to cover his moderate length blonde hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: Fargas hails from a village terrorized by brigands. He moved out west to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption.

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Enemies, Criminal record. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Fargas Appleblossom, Male Halfling Bard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 500 gp. Black pearl (1400 gp).


Social Check DCs


Dalgal Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" western man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Dalgal studied abroad. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Mentor, Has a crush. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Dalgal Graybeard, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)10 (+0) 9 (-1)6 (-2)
Skills Athletics +1, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp.


Social Check DCs

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