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NPC Generator

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Advanced [show]


Stannor Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Stannor is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Athletic, Philantrophist, Justice, Gifted. Bonds: Adventurer. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Stannor Nimblefingers, Male Halfling Rogue 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 100 gp. Lapis lazuli (4 gp). Alexandrite (1600 gp). Deep green spinel (90 gp). Rose (60 gp).


Social Check DCs


Oriff Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is long and brown with streaks of blonde, and is pulled back with small grey clips. Her green eyes are slightly larger than normal.

Personality: She is happy with her job as a Beggar. She turns her eye from what people do, preferring to live and let live. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is wracked by social anxiety; and she desires power and/or immortality

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Job, Adventurer, Military. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Oriff Trueanvil, Female Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 170 gp. Rose (60 gp). Hematite (11 gp).


Social Check DCs


Griselda Garrick, Female Human [Permalink]

Personal [hide]

Description: She wears grey leather gloves, a grey jacket, and tight pants. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her long brown hair is drawn into a two foot long braid. Her eyes are brown and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She plays an instrument quite well.

History: She was born in the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To prove her worth to the world; and to be a doctor again

Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Griselda Garrick, Female Human Fighter 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Bella Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt with thin brown vertical stripes and green pants, and she perpetually has her ceremonial dagger ready. Her golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Calm and collected, she is a well trained Tanner. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Bella hails from a village terrorized by giants. She was an apprentice working in her father's forge. Days after completing her studies, news broke out that her hometown was attacked by giants. Bella was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Fighting, Opinionated. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Bella Sunmeadow, Female Halfling Wizard 7
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Arcana +6, Insight +2
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Aquan, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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