Horza Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He is portly but not overly obese. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.
History: Horza was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Philantrophist. Flaws: Addict. Bonds: Job, Slave. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Marbas Haste, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His black hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Nature, Mentor. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Halimath Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a flail. He has a small bristly mustache and wavy red hair. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He was granted druidic powers by his dying brother.
Motivation: Wants to have a good time and be beloved.
Ideals: Gifted, Optimist, Artistic. Flaws: Disease. Bonds: Rich, In love. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 98 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Freshwater pearl (4 gp). Jet (40 gp). Obsidian (4 gp).
Nyx Turen, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she sports blue clothing, slightly heavier than average wear. Her hair is cut close to her head. She has hazel eyes.
Personality: She is overprotective of those who hire her services. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born to a Banker, her mother struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nyx fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect her home; and to clean up the streets
Ideals: Fighting. Flaws: Antagonistic. Bonds: Guardian, Mentor, Poor. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Goblin, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
Possessions: 2100 gp. Deep green spinel (80 gp). Black pearl (400 gp). Bloodstone (60 gp). Fire opal (400 gp). Violet garnet (400 gp). Black pearl (400 gp). Red garnet (80 gp). Rock crystal (60 gp). Hematite (4 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

