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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Tree Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Tree was raised in a hard working conservative environment. After coming to the age of reason, Tree took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Fighting, Joker, Gifted. Bonds: Job. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Tree Of Ivory, Female Tabaxi Aristocrat 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics -1, Intimidation +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +1

Possessions: 500 sp.


Social Check DCs


Helja Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a grey costume with the symbols of death on her torso. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Scribe soon after.

Motivation: Money/treasure; and she is greedy

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Helja Strongheart, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 5 (-3)12 (+1)
Skills Acrobatics +3, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Goblin, Halfling, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple -1

Possessions: 1900 sp.


Social Check DCs


Mord Sutton, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His long chestnut hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Rich, Family. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Mord Sutton, Male Half-Orc Warrior 2
Medium (6'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 7 (-2)5 (-3)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 380 gp.


Social Check DCs


Adam Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. With a patchy brown beard and wild brown hair. His eyes are a pleasant gray.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. Adam was born on a far southern island where he grew up under the tutelage of his mother, an expert Marshal. He struck the Marshal job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Athletic, Professionalism, Fighting. Bonds: Poor, Job, Immigrant. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Adam Gentry, Male Human Warrior 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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