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NPC Generator

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Advanced [show]


Leaf Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears just a pastel suit. Her fur is orange and curly. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Leaf was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Leaf decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Religious, Criminal record, Guardian. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Leaf Plume, Female Tabaxi Wizard 13
Medium (4'10") Tabaxi, Lawful Evil (CR 13)
Armor Class 14
Hit Points 47 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)8 (-1) 13 (+1)16 (+3)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Azurite (9 gp). Lapis lazuli (9 gp). Rock crystal (60 gp). Blue sapphire (1000 gp). White opal (1000 gp). White pearl (140 gp). Pink pearl (140 gp). Sardonyx (60 gp). Tourmaline (140 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He has a large grey mantle and cape that has been intricately interwoven into his green robe. He has a long chestnut beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Shy, Lazy. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Balimaar Hallewell, Male Human Monk 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)7 (-2) 13 (+1)16 (+3)
Skills Insight +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 gp.


Social Check DCs


Arannis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This southern man tends to wear a large blue jacket. His clothes are grease stained in places. With a patchy blonde beard and wild blonde hair. His green eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a necromancer, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south.

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Poor, Immigrant, Mentor. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Arannis Iranapha, Male Elf Aristocrat 1
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Jasmine Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case, and she perpetually has her warhammer ready. She has wavy golden hair. Her fierce green eyes like to dwell on things.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born at the edge of vast desert. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Jasmine's homeland. Jasmine decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Fighting, Optimist. Bonds: Adventurer, Nature, Immigrant. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Jasmine Bigheart, Female Halfling Paladin 4
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Giant, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs

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