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NPC Generator

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Advanced [show]


Liftrasa Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple brown robe with grey stripes complete with hood. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her blonde hair is braided into rings. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Liftrasa was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of her son.

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Family, Adventurer. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Liftrasa Brawnanvil, Female Dwarf Warrior 10
Medium (3'9") Dwarf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 82 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 12 (+1)5 (-3)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He carries a battered morningstar and tarnished shield as well. His red hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Carrie wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Carrie lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Rich, Family, Adventurer. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Carrie Dukakis, Male Half-Elf Expert 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)17 (+3)
Skills History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 10000 cp. Brown-green garnet (40 gp).


Social Check DCs


Gale In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy gray fur. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Animal Trainer business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Joker. Bonds: Family, Job, Adventurer. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Gale In Shadow, Male Tabaxi Barbarian 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 103 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1500 gp. Carved bone or ivory statuette (100 gp). Silver comb with moonstones (1000 gp). A roughly beaten golden orb (60 gp).


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears brown trousers with yellow and green striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Alberich was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well.

Flaws: Secretive, Fearful. Bonds: Family, Immigrant. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Alberich Frostbeard, Male Dwarf Sorcerer 6
Medium (4'2") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp.


Social Check DCs

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