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NPC Generator

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Advanced [show]


Balam Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His hair is short and chestnut. His black eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He would rather hide behind his crafts than deal with other people.

History: Balam lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Carpenter.

Motivation: He feels kind of lost in life; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Poor, Family, Job. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Balam Vigil, Male Tiefling Barbarian 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 50 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1200 gp. Violet garnet (700 gp). Golden pearl (70 gp).


Social Check DCs


Ruloth Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she tends to wear a large green jacket. Her blue crest is drawn into a tight pony tail with a card scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She is the product a well kept family trust fund and as such has never really known need. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her sister recently and the two have been together since.

Motivation: Someone believes her a fraud; and she is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Ruloth Tiammanthyllish, Female Dragonborn Ranger 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)17 (+3) 15 (+2)8 (-1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Aquamarine (800 gp). Fiery yellow corundum (600 gp). Deep blue spinel (800 gp).


Social Check DCs


Sarah Beitz, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her moppish black hair is in a traditional bowl cut. Her eyes are likewise brown.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born into a rich family. Like her father and her sister before her, after school she went straight into learning to become a Sailor. She left for the east, certain she would find work there.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Flaws: Greedy, Mundane. Bonds: Rich, Job, Immigrant. Occupation: Sailor

Voice: American accent

Attributes [hide]

Sarah Beitz, Female Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Full Plate.


Social Check DCs


Kilia Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a grey shirt with thin tan vertical stripes and blue pants. Her long golden hair reaches down to her waist. She has a tattooed face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Kilia took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Immigrant, Criminal record. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Kilia Trueanvil, Female Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 270 gp.


Social Check DCs

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