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NPC Generator

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Advanced [show]


Mastema Peace, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a custom-built plate barding that's adorned with green lining and desert motifs. Her whole body is exceptionally muscular. Her brown hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Mastema was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home.

Bonds: Immigrant, Guardian, Religious, Military. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Mastema Peace, Female Tiefling Fighter 5
Medium (6'5") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 12 (+1)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Pelt Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He typically wears pastel cloth garments or leather armor. His fur is black and very short. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. Pelt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Opinionated. Bonds: Slave, Nature, Immigrant, Adventurer. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Pelt Of Snakes, Male Tabaxi Paladin 6
Medium (6'10") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp.


Social Check DCs


Falkrunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her tied-back hair is silver. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is irascible and easily irritated. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: She's looking for her big break.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer, In love. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Falkrunn Dankil, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple white line shooting up and back down. His black hair is heavily combed to the left. He has several tiny jet earrings on each ear.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Ernest took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Extrovert, Fighting, Gifted. Bonds: Rich. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Ernest Marlowe, Male Human Sorcerer 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 18 (+4)11 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs

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