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NPC Generator

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Advanced [show]


Sun In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her beige fur is thinning but still full. She has several tiny aquamarine earrings on each ear.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She comes from a rich western family. She helped her father out around the business and became quite the natural. She struck the Mayor job and began her own company from there.

Motivation: Sabotage a competitor; and she has money and likes to spend it

Ideals: Entrepeneur, Philantrophist. Bonds: Immigrant, Rich, Job. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Sun In the Storm, Female Tabaxi Adept 7
Medium (5'4") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 7 (-2)15 (+2)
Skills Religion +6, Survival +1
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'3" northern woman, she has a large grey mantle and cape that has been intricately interwoven into her brown robe. She keeps her auburn hair in a flapper bob. She wears large thick round spectacles.

Personality: Prone to second guessing herself, she comes off as nervous. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Werydd was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Werydd took refuge in the ruined castle and found the beat up halberd and armor she uses now. She struck the Fisher job and began her own company from there.

Motivation: Money/treasure; and further expansion of business

Ideals: Justice. Flaws: Shy. Bonds: Job, Nature, Rich. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Werydd Brazzik, Female Dwarf Expert 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Paelias Berevan, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear blue tank tops with brown pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He receives visions of the future at random moments

History: Born in the north to a Barrister, Paelias learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Optimist, Gifted. Bonds: Job, Family, Adventurer. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Paelias Berevan, Male Elf Fighter 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. 2 Alchemist’s fire.


Social Check DCs


Ront Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He keeps his red hair in a pixie cut. His blue eyes peer out from beneath his deerstalker white hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic, Hedonist. Bonds: Military. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ront Tattersall, Male Half-Orc Ranger 12
Medium (5'5") Half-Orc, Chaotic Good (CR 12)
Armor Class 10
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Nature +7, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Auran, Celestial, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 300 pp. Freshwater pearl (11 gp). Jet (140 gp). White pearl (140 gp).


Social Check DCs

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