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NPC Generator

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Advanced [show]


Ulla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears tan cloth garments or leather armor. Her chestnut hair is still thick. Her face is covered beneath a completely black helmet.

Personality: She is almost excessively polite to everyone, even when angry. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the west her family was never financially stable. Her necromantic abilities were realized during a raid on her village. She has worked as a Assassin like her father before her.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Poor. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Ulla Oomtrowl, Female Gnome Rogue 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Golm Kendall, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'1" southern man, he is well dressed, constantly wearing a black suit, green shirt, and grey tie. His long red hair is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: To protect his home; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Impeccable, Professionalism. Bonds: Nature, Adventurer, Guardian. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Golm Kendall, Male Half-Orc Ranger 7
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Smoky quartz (70 gp). Obsidian (10 gp). Black opal (1000 gp).


Social Check DCs


Verna Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears white trousers with grey and tan striped suspenders. She wears various colorful collared shirts. Her silver hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of her sister

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Verna Quickstep, Female Halfling Expert 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Gimurt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear grey clothing when he does not wear armor. His hair is long and chestnut with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His eyes are a pleasant amber.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Gimurt began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gimurt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Enemies, Military. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Gimurt Deepdelver, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 15 (+2)5 (-3)
Skills Nature +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp.


Social Check DCs

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