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River Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'8" and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. Her left leg appears badly burned and disfigured. Her beige fur is smooth and relatively long. Her eyes are likewise yellow.

Personality: She is a hateful person. She taunts others and blames them for her problems. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She comes from a rich eastern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

River Shoe, Female Tabaxi Warlock 2
Medium (4'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 250 gp. Brass mug with jade inlays (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Takra Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak, and he perpetually has his mace ready. He wears a wide-brimmed hat to hide his balding. He has a dull look in his violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Takra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He's repulsed by the PC; and to be a shepherd again

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Takra Norton, Male Half-Orc Cleric 12
Medium (6'7") Half-Orc, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 61 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 200 pp. Azurite (10 gp). Jade (60 gp). Hematite (10 gp). Fire opal (900 gp). Lapis lazuli (10 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting brown shirt and pants. He has brown hair. He has a dull look in his violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of orcs once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uraim took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was granted divine powers by his dying sister.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Enemies, Nature. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Uraim Durthane, Male Dwarf Wizard 6
Medium (4'5") Dwarf, Lawful Evil (CR 6)
Armor Class 9
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 10000 cp.


Social Check DCs


Arnold Badger, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and brown. He has gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Fighting, Athletic. Bonds: Family, Immigrant, Mentor, Debt. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Arnold Badger, Male Human Paladin 11
Medium (6'5") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 93 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Deception +5, Nature +6
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 210 pp. Clear bright green emerald (6000 gp). Red garnet (60 gp). Pink pearl (60 gp). Sardonyx (60 gp). Star ruby (400 gp). Deep blue spinel (1300 gp).


Social Check DCs

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